Second Life: Genre
Wk 6
In the wk 6 podcast we learnt about genre; the grouping texts into classes based on similarities. This organisational structure is seen to shape the production and interpretation of texts and thus our appreciation and understanding of the world (Luyn, 2013). In the podcast Luyn shared Mikahail Bukhtins discussions about language being framed in generic types, with some genres being more flexible and creative than others. Genres are seen to grow out of society, inevitably responding to other texts from similar and opposing fields (Luyn, 2013).
Luyn laid down 6 basic principles that
make up genre. Using the content of SL as a case study we can identify the
importance of some of these features. The “frame” can be seen as an online
collaborative social network (SL) with various “rhetorical functions” due to
the vast number of people SL aims to engage with. Because there are many users
with different motives the “situation of address” various throughout the
platform depending on who has created the piece of text. It can be seen as many
microcosms’ amongst one overarching macrocosm (Luyn, 2013).
Serious SL users can literally create anything within the “Grid” (SL World) with little restrictions. SL collaborators attempt to appeal to peoples sense of individual or community identity by presenting understandable texts with a basis in reality despite being virtually enhanced (Luyn, 2013). The authenticity of visual simulations or other texts can be judged by its intricacy and originality and can be seen to reflect the authors "power"(Luyn, 2013). Users can purchase clothing, tattoos, accessories and even land to “develop”. These acquisitions can be seen as a display of there personal characteristics and personality as well as a reflection of achievements, wealth and status or “street cred” (Our Space, 2013).
I see visual decadence as a key way of attracting users and
stimulating further communication, exploration and or purchases. I will try to explain this
further; Individuals, businesses or community groups (users) may create
posters, public artworks, innovative displays or integrated décor which when
clicked upon provides users with a link to a website with detailed information
about relevant products, conferences or further network connections. For
example "Etopia" is an island in SL that is a centre for modelling
educational sustainable communities. Innovative energy generation, food
production, transport systems and community systems create a distinct sense of
place. If you click on a feature such as a wind turbine, a link will pop up -
In this case I was directed to a great information source on energy production
and use energyteachers.org. McNeil (2011) also highlights the strengths of "links" in relation to blogging,
stating “Links act as the new diary shorthand” providing much better
information than “continually explaining references” (p.322). I believe the SL
platform has taken full advantage of links value by constantly linking users to
other websites, that although still virtual are relevant and a level closer to
the real world than SL.
References
Luyn, A.V. (2013). BA1002: Our Space; Networks Narratives and the making of space, week 6 notes. [mp4]. Retrieved from http://learnjcu.edu.au
McNeill, L. (2011). Dairy 2.0?: A genre moves from page to screen,
in Rowe, C. & Wyss, E.L. (Eds.) Language and new media: Linguistic, cultural, and technological
evolutions (pp.313-3325). Creskill, NJ: Hampton.
Our Space. (2013). BA1002: Our Space; Networks Narratives and the making of space, week 6 notes. [Tutorial
Guide]. Retrieved from http://learnjcu.edu.au
Sagar, M. (2013). Public notice board in SL. Retrieved from http://secondlife.com/
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ReplyDeleteThe creation of the World Wide Web has redesigned the genre of diary writing (Neil, 2011). Second Life is a social network that employs the genre of blog through the use of links. This has been shown in your blog. It could also be argued that Second Life is a redesigned genre of narrative. Schechtman (2012) shows that Second Life users think of the social network as they do real life and therefore their participation and action in Second Life writes their narrative. Second Life give users the ability to participate in more than one genre.
ReplyDeleteMcNeill, L. (2011). Dairy 2.0?: A genre moves from page to screen, in Rowe, C. & Wyss, E.L. (Eds.) Language and new media: Linguistic, cultural, and technological evolutions (pp.313-3325). Creskill, NJ: Hampton.
Schechtman, M. (2012). The Story of my (Second) Life: Virtual Worlds and Narrative Identity. Philosophy & Technology, 25(3), 329-343.